DPS (dano por segundo)
- Created by
- Renato Passos, Eng. de Software
- Reviewed by
- Renato Passos, Eng. de Software
Last updated: Apr 18, 2026
About this calculator
The DPS (damage per second) calculator helps measure an attacker's efficiency in games by combining damage per hit with attack frequency. The formula DPS = damage × frequency is used, where 'damage' is the value of each strike and 'frequency' is attacks per second. For example, a weapon dealing 50 damage twice per second equals 100 DPS. This metric is useful for comparing weapons, skills, or builds in action games or RPGs.
To use the calculator, input the base damage and attack speed of a character or item. The calculation uses average values and excludes effects like critical hits or reload times. It's ideal for planning combat strategies, optimizing builds, or tracking in-game progress. However, in complex games, factors like enemy resilience, damage multipliers, and cooldowns can affect actual DPS.
Common precautions include ignoring continuous damage (e.g., burning effects) or loaded skill cooldowns. It's also important to differentiate between average DPS and peak damage spikes during combat. New players should avoid confusing total DPS with individual attack power, especially when combos or stacking effects are involved. Testing calculations in real scenarios is recommended to adjust theoretical values.
Frequently asked questions
Does DPS account for critical hits?
No, the calculator uses average values. To include crits, calculate adjusted average damage (ex.: 100 base + 20% crits of 150 = 115 average).
How to compare weapons using DPS?
Compare each weapon's DPS value. The higher number suggests more theoretical damage, but check for differences in multiple projectiles or secondary effects.
Is DPS useful for long-duration skills?
Yes, but divide the total damage of sustained skills (e.g., explosive spells) by their duration to compare with regular attacks.
Can I calculate DPS for magic damage?
Yes, use base magic damage and spell-casting frequency. It works equally for physical, magic, or shadow attacks.