Dano médio com crítico
- Created by
- Renato Passos, Eng. de Software
- Reviewed by
- Renato Passos, Eng. de Software
Last updated: Apr 18, 2026
About this calculator
The average damage with critical hit calculator estimates expected damage in scenarios involving critical strikes. It factors in base damage (d), critical chance (crit), and critical multiplier (mult) using the formula d_avg = d(1 + crit·mult). This is commonly used in RPGs, battles, or strategic simulations where damage variability affects performance.
For example, if a character deals 100 base damage with 20% crit chance and 2x multiplier, the average damage becomes 100·(1 + 0.2·2) = 140. The calculator helps strategize the impact of critical hits, especially in prolonged fights or efficiency analysis of character builds.
Note that the formula assumes a constant base damage and that critical hits do not influence factors like enemy resistances or defenses. In complex games, additional adjustments might be needed to account for mechanics like effect stacks or variable base damage.
Users must ensure inputs use consistent units (e.g., converting percentage crit chance to decimal). The calculator does not account for random damage variation or dynamic modifications like temporary buffs, which could alter in-game results.
Frequently asked questions
How does the formula d_avg = d(1 + crit·mult) work?
The formula calculates expected average damage by multiplying base damage by (1 + crit chance × crit multiplier). This accounts for increased damage from critical hits proportionate to their probability.
Do I need to convert crit chance to decimal before using the calculator?
Yes, the calculator requires crit chance in decimal format (e.g., 20% = 0.2). Otherwise, the result will be incorrect.
Is this calculator only useful for video games?
Primarily, but it can apply to any system involving damage with multiplicative effects, such as statistical simulations or efficiency analysis.
What happens if crit chance is 100%?
Average damage becomes d × (1 + 1 × mult) = d × (1 + mult). In this case, all attacks deal critical damage, ignoring normal base damage.